Devlog: This Week on Moonshot #2


Welcome to our second devlog post. Due to the holidays and the associated vacation, our new DevLog post was delayed. We hope you had some nice days with your families and a good start into the new year. 

Mission Objectives

Currently, we are planning five different mission objectives in addition to the information gathering missions (safe-cracking and photo missions) already known from the Game Jam version, as well as sabotage, kidnapping and theft missions. This way we want to make sure that the levels are more varied. To keep the whole storyline less linear, there are certain degrees of freedom in the higher levels which have an impact on the Space Race. Leading to different game endings.

Body Hiding

Guards and also surveillance cameras now react to stunned guards and civilians and sound the alarm. That is why in some situations it is necessary to carry tased people and hide the bodies in the dark or closets. Of course, this also affects the player character. The player will move much slower and of course can't climb ladders or shafts.


Internal Beta

To test all the new features in combination with each other, we are currently working on the first beta release version since the Game Jam. The goal is to have the first 8 levels playable. Also we are always looking for beta testers to test our features and levels and give feedback. If you want to participate, just join our Discord server.

Thank you for reading!

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